Developing Turn-Based Multiplayer Games: With Gamemaker Studio 2 and Nodejs, Paperback/Yadu Rajiv
Descriere
Description Create your first turn-based multiplayer game using Game Maker Studio 2's built-in networking functions as well as using a simple Node JS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to Game Maker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on Node JS where you will learn how to create a server and send and receive data from it as well as integrating it with Game Maker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will Learn Discover the architecture of Game Maker Studio 2 Add new features to your game with Node JS modules Integrate Game Maker Studio 2 with Node JS Master Game Maker Studio 2's built-in networking functions Who This Book Is For Game Maker Studio users who want to understand how the networking components of GMS 2 work. Basic Java Script knowledge is required. About the author Yadu Rajiv is a game designer, developer, a curator and evangelist for independent games. In 2011, he co-founded Hashstash Studios, where he designed and developed multiple games. He teaches user experience design, game design and game development at Srishti Institute of Art, Design and Technology, Bangalore, India. He has been building and supporting game-design and development communities since 2008 and is currently working on Gamedev. Yadu writes about game design, game UX and development on Twitter under his handle, @yadurajiv as well as on his blog.