Invent to Learn: Making, Tinkering, and Engineering in the Classroom, Paperback/Sylvia Libow Martinez

Invent to Learn: Making, Tinkering, and Engineering in the Classroom, Paperback/Sylvia Libow Martinez

An publicare
2019
Nr. Pagini
324
ISBN
9780997554373

Descriere

Description A new and expanded edition of one of the decade's most influential education books."The bible of the maker movement in schools" includes new coverage of the BBC micro: bit, Scratch, little Bits, Hummingbird robotics, equity issues, and lessons from schools around the world. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn. Join the maker movement and transform education There's a technological and creative revolution underway. Amazing new tools, materials and skills turn us all into makers. Using technology to make, repair or customize the things we need brings engineering, design and computer science to the masses. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. The active learner is at the center of the learning process, amplifying the best traditions of progressive education. This book helps educators bring the exciting opportunities of the maker movement to every classroom. Children are natural tinkerers Their seminal learning experiences come through direct experience with materials. Digital fabrication, such as 3D printing and physical computing, including Arduino, Makey Makey and Raspberry Pi, expands a child's toy and toolboxes with new ways to make things and new things to make. For the first time ever, childhood inventions may be printed, programmed or imbued with interactivity. Recycled materials can be brought back to life. While school traditionally separates art and science, theory and practice, such divisions are artificial. The real world just doesn't work that way Architects are artists. Craftsmen deal in aesthetics, tradition and mathematical precision. Video game developers rely on computer science. Engineering and industrial design are inseparable. The finest scientists are often accomplished musicians. T

Pe aceeași temă