Sketching User Experiences: Getting the Design Right and the Right Design, Paperback/Bill Buxton

Autor
An publicare
2007
Nr. Pagini
443
ISBN
9780123740373

Descriere

Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood--by both designers and the people with whom they need to work-- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, ``smart`` appliances, and things you only imagine in your dreams Thorough coverage of the design sketching method which helps easily build experience prototypes--without the effort of engineering prototypes which are difficult to abandon Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods

Despre autor

Bill Buxton
Bill Buxton
Oameni de știință canadieni · n. 1949

William Arthur Stewart Buxton este un informatician și designer canadian. Este considerat unul dintre pionierii în domeniul interacțiunii om-calculator și este în prezent activ în cercetare la Universitatea din Toronto. Este cunoscut în special pentru curarea colecției sale care documentează istoria dispozitivelor interactive. A fost cercetător partener la Microsoft Research înainte de a pleca în decembrie 2022.

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